Monthly Archives: April 2019

Re-Discovering the ‘Forgotten Tribe’ of Customer Service Experts

CXM Blog

Retail is buoyant, exciting, and transformative, so what better sector to be in right now?

This was the counterintuitive conclusion of a recent white paper produced by Retail Week in partnership with Manhattan Associates. Based on in-depth interviews with 25 senior retail executives, it showed that despite current obstacles affecting retail, 64 percent expected sales in 2019 to be flat or slightly better than last year. Twenty percent even estimated that sales will be much better than the past year.

Coupled with this, when questioned about the balance they are seeking between cutting costs and driving growth in order to achieve profitability, more than 50 percent cited ‘mostly growth’, indicative of a sector confident in its ability to progress. With 80 percent of shopping still happening on the high street  (ONS December 2018) not over the internet, now’s the time for retailers – especially brick and mortar – to define their future.

There’s been so much conversation about what’s driving retail strategy; innovation in technology driving back and front of store; data driven omnichannel insights providing a single view of the customer; experience rather than transactional stores. But if 80 percent of shopping still happens on the high street, there’s one area that’s being left behind and that’s the ‘people’ strategy to improve customer centricity and drive sales.

Let’s face it, it’s the one part of retail that often seems the weak link. If you are over 40 you may remember the days of ‘are you being served?’. Although somewhat exaggerated it was a real indicator of retail customer centricity – personal, caring, and over the top.

According to the survey, investment in customer service and experience is top alongside ecommerce strategy as a priority for execs in 2019. It is the only differentiator a business has to entice customers into their store environment if they don’t want to buy online and the product is widely available.

Businesses that started online, such as Misguided, are appearing on the high street and brick and mortar retailers are realising the unique benefits of their physical space and making plans to optimise it accordingly – whether that’s a lifestyle destination or concept store. Over the last decade, staff have been like a forgotten tribe: transient, paid the minimum wage, and left to roam the shop floor with little, if any product knowledge or customer training.

But retailers seem to be going full circle in realising the importance of a ‘people-first strategy’. In brick and mortar retail, the team on the floor are the most important asset, they are the ‘brand ambassadors’, the ones face to face with customers who can deliver a personal experience, explain products, give specialist advice, encourage a sale, and give customers that warm, cuddly feeling. But if it’s so important, realising it is not enough – retailers need to invest in and execute a people-first strategy.

So what does a people-first strategy entail? To start with, let’s ditch the word sales assistant – it has a very transactional connotation. Sixty-two percent of execs said one of their biggest challenges is finding the right people with the right skills, and if this doesn’t change, nor will retail.

We’re in new territory where sales assistants are the custodians of the customer’s brand experience and I think we’re getting somewhere here. If you search for sales assistants on job boards, many are being advertised as Customer Experience assistants. And whilst you may think this is a nuance, it’s a huge step forward in transforming the way people think about roles within retail and how retailers recruit.

Face-to-face retail isn’t going anywhere; it’s just changing, mainly driven by the expense of being on the high street, rather than people just buying online. This is presenting a multitude of opportunities for retailers – store within a store, click and try/buy, personalisation, and home delivery. Retailers just need to make sure they can capitalise on those opportunities.

Retail must put people and pay before profit, training before transactions, and nurture talent before staff turnover. This way you’ll have a people first strategy that will entice customers to come and enjoy discovering what it is you have on offer – an experience online can’t replicate. This way, retailers may give themselves a fighting chance of remaining profitable.

To read the full article please visit Customer Experience Magazine.

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Why Google’s launch of Stadia is a game-changer for the gaming industry

Stadia Blog

Google’s launch of Stadia is a game-changer, and a move that will have Nintendo, Microsoft and Sony quite concerned. No downloads, no patches and no console makes this the cloud gamers dream, and Google is delivering this incredible service without compromising on graphics quality. With 2.3bn active gamers globally and 46 per cent of those (1.1bn) spending, the financial impact to the establishment is significant. More so with the forecasted growth of gaming from $137.9bn (£105.3bn) in 2018 to more than $180.1bn by 2021.

Generational changes in consumers have seen Millennials identify with nostalgia, and they recapture their youth through console gaming, just as they have been doing for over 20 years. Back in 1994 PlayStation appeared on the market and having sold 525m consoles. It’s by far the most successful gaming platform ever.

Sony, together with Nintendo and Microsoft, has attempted to evolve the proposition and gaming to a digital platform with some degree of success. The most successful here is again PlayStation, with 80m active users on its PlayStation Network, up from 70m only a year ago.

However, PlayStation 4 Sony’s most up-to-date platform, is now six years old and accounts for a third of the total Sony turnover and profit. It’s no understatement to describe PlayStation as the jewel in Sony’s portfolio and that may just be about to be disrupted.

“A new generation platform”
Enter Google with its Stadia solution. As Phil Harrison VP and general manager at Google stated when launching Stadia: “It’s a new generation platform, rather than a next generation platform” which is what perhaps Sony, Microsoft and Nintendo have failed to achieve. Instead they’re merely evolving the concept of their platforms, rather than recreating them. Stadia will be a tough act to follow, with sharing options via YouTube, which has 63m daily viewers worldwide, Google Assistant built in, 4K resolution games at 60 frames per second with HDR (High Dynamic Range), and a plan to support 8K resolution in the future.

It may be game over for the business of selling hardware and encouraging gamers to ‘upgrade’ to a new console. This is not great for retailers who make a good margin on selling the hardware to eager gamers needing to upgrade to access the dream being sold by the platforms. For the platforms, success relies heavily on the hardware sales as the portal to the business end of the operation, the games themselves. Much like the print industry, brands sell the hardware at little or no margin to acquire users to the platform, tying them in to facilitate access to the gaming titles which deliver the true spoils and profit to the platforms.

Now with Stadia the internet is your store, with the network and data centre as your platform. So perhaps the paradigm is about to shift and the gaming industry will see a new emperor wear the clothes.

Generation Alpha

Consider Generation Alpha, the generation born after 2012, who as future consumers have been born into an era where minimalism in hardware drives digital innovation. This is the generation whom Stadia speaks to in volumes, and it may well turn out to be the only gaming platform this generation ever knows. Given that many 10 year olds become avid gamers, mobile phone, tablet and computer users, with no concept of physical media, this seismic shift could make the gaming establishment obsolete, unless their platforms evolve quickly.

To read the full article please visit Mobile Marketing.

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Wearable tech – sublime or ridiculous?

The Drum Blog

Wearable tech in its current guise smashed onto the scene in early 2000 pioneering the way transforming and transcending every category from jewellery and glasses to frocks and footwear offering consumers the ultimate fluidity in on the go connectivity. From Dick Tracy to Back to The Future it is a development gleefully anticipated by science fiction writers but never entirely welcomed by consumers, with many hyped launches, often falling flat. But is this still a ‘test and learn’ phase or are we now seeing a maturing of the market with real world practicality winning out over speculation and sci-fi?

In 2012, Nicole Scherzinger lit up the turquoise carpet as she arrived at the launch of EE, Britain’s first 4G mobile network in the UK’s first and last ‘Twitter dress’. A mini dress layered underneath the black, floor-sweeping gown consisting of 2,000 LED lights turned the singer into a real-life message board for the incoming tweets, displayed in real time via the Twitter handle @EE. The dress created by London-based wearable technology specialists CuteCircuit created a fashion first.

Alongside the above, in what can only be described as a media frenzy, Google launched its hotly awaited Google Glass. It was everywhere, Diane von Furstenberg used the product on the catwalk at New York Fashion Week, while Virgin Atlantic tied up with the brand for flight crew to check in passengers on selected trans-Atlantic flights. Whilst available to a selected group of subscribers, it unfortunately never made the shelves but set the pace as the pioneer.

The sale of smart watches and trackers such as the Jawbone UP and Fitbit Flex accelerated in 2013 and things started to evolve rapidly. Then in 2015 we saw the launch of the first Apple watch. While there has been commentary on the demise of the whole category with Jawbone already defunct, smart watches are still the only product where we’ve seen continued sales and enhanced innovation with luxury brands like TAG Heuer launching a range of Google Wear OS devices. According to Statista, global wearable technology sales in 2018 were 123million units, with trackers making up 15m and smart watches 80m, with watches still growing faster than any other category.

The evolution of wearables

There’s little doubt we’ve come to a point where the market is less about the consumer tech and gadgets that we might see in store and rather more about the application of wearable technology – driven by trackers/smart watches – in to other fields such as health and wellbeing that are having a real and valuable impact on people’s lives.

Wearables are evolving, and in 2018 Motiv won breakout of the year for its smart ring, but the jury is still out on its likely success. If we look at the list of exhibitors at last month’s Wearable Technology Show it indicates that there’s more than just smart watches, but again many innovations are being driven by health and wellbeing. Most of the exhibitors were unknown brands so their potential staying power is uncertain.

I’ve seen the impact automated insulin delivery has on patients and parents of children with severe diabetes and WELT was one of the talked about pieces of tech from CES 19. The new SMART belt from Samsung can help tackle one of the biggest health challenges of the 21st century, rising obesity. The belt can monitor weight, walking speed, sitting duration and eating habits. Another interesting application of wearable tech is Quell 2.0. This over the device wearable from Neurometrix uses advanced neurotechnology to stimulate sensor nerves sending neural pulses to the brain and blocking pain signals. The device is designed to block multiple types and sources of pain.

It looks to me like the future of Wearable tech is in the sublime not the ridiculous. Tech companies that succeed will be the ones that understand consumer behaviour and are solving a real world customer need or problem, rather than just focus on ‘what’s possible’. Linked to real time data and tapping into human needs its potential now does seem potentially revolutionary, with applications in health particularly being game-changing. That most hyped of technology has found its groove enabling not just athletes to monitor wellbeing and lifestyle.

To read the full article please visit The Drum.

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